
Uses Voodoo to take control of an enemy afflicted by Pins and Needles.Īrchers are nice. You may feel a slight tingling sensation!

The more pins, the more damage over time.)Įxplosion: Pins explode after (8) seconds upon sticking in an enemy, dealing (40) Magic area damage. The more pins, the slower the enemy.)ĭamage Over Time: (Pins deal damage over time. Pins stay inside of enemies they hit, causing various.
#KINGDOM NEW LANDS BALLISTA TOWER UPGRADE#
Upgrade paths give the needles special effects.) Some call him crazy, but deep, down inside him, the Voodoo Master knows exactly how much better he is than everyone else. The only place you're going is the Underworld. The Warlock summons a swarm of demonic vines to ensnare enemies. Unleashes a sea of flames to smite all enemies in his way!ĭamage: (100/250/400) Magic, Ignites foes

Seemingly demonic beings, it's still unclear whether the Warlocks get their power from training, or by less. *Sentinels can fling crescent-shaped, glowing projectiles at foes for (20-42/27-49) magic damage every 1.4 seconds. Summons Lunar Sentinels to block and fight enemies.

The Moon Druid blasts an area with harsh moonlight. I want to keep the trend going and make some truly unique wizard towers.Īn elderly folk, the Moon Druids of the far north have trained endless nights in the cold to master the power of the moon. Pirates use giant anchors to bash their enemies' skulls in, dealing (75/150/225) damage and stunning their target for (2/4/6) seconds. Pirates can drink a mug of enchanted rum, healing (80/160/320) health. Enemies still drop their regular gold drop upon being killed. Pirates get a (30/45/60)% chance to steal (1/2/3)% gold on each attack. The Dragoon releases a flurry of rapid lance thrusts, dealing (40/70/100) True damage.ĭragoons can throw a Dragon Lance, dealing huge damage to enemies in a group on both land, and air.ĭragoons are trained to combat even the mightiest of dragons.Ĭhance to survive a lethal blow: (7.5/15)%Ī rag-tag team of pirates looking for a quick piece of gold is an easy crowd to convince, but this doesn't mean they aren't worthy opponents.ĭamage (Physical, Ranged): 18-48 (Cooldown: 5 seconds) Even if they aren't related to dragons, they fight with the might of them! Royal guards with a supposed connection to dragons. *Each attack has a chance to deal True damage. Trains Samurais to strike like a thunderstorm. Chain targets take (30/40/50) damage in this matter.Ī technique that aims directly for enemy vital points, with a chance to instantly kill. *Damage is halved after hitting the initial target. Samurai can channel lightning through their blade, targeting a ground unit but being able to chain damage to flying units as well. Their swords are said to have been made from steel folded 1,000 times over! Trains Samurais, honorable men clad in heavy, yet flexible armor.

These few ideas might not add any more diversity, but I feel like the real kicker behind the Barracks is the creativity of the troops. Sure, they have different stats and abilities, but at the end of the day, it seems any Lv4 Barracks tower will do the job just as well as the next guy.
#KINGDOM NEW LANDS BALLISTA TOWER UPDATE#
Keep in mind I'll continue to update this with any ideas you guys have that I really like, and with new towers I come up with.īarracks lack diversity. In case a new Kingdom Rush game is coming out, either a new game entirely or one that wraps all 3 up in one map, I feel like we should have some new towers to help us out.
